Comments & Critique Written by Shamus on Sep 13, 2010 It's been a while since I tested, and I apologize, just been caught up in doing work stuff and writing stuff, and now bowling is going to be starting up, so fun fun. But in any case, I tested some of the facets of the warrior class. Got up to level 9, but that was more or less a formality, as I beat the quests before that point. You know my style, that of the cautious warrior medic, so it probably should surprise you that I went through the next with caution and thorough preparation. So, here are my thoughts:First off, I really like how you put the passage of time into this version, where you can see the day and the night appear as you play through the game. It adds a certain something to the game, and the scenery is very nice to enjoy. Touches like that really make a game all the more enjoyable, and I give you kudos for it.Second, might need to fix the farmer NPC so that he gives you bottles after the quest is done. He gives you a bottle to complete the herb quest, but I was never able to get a bottle from him after the fact, even though I had the red herbs. Would be nice to be able to get more healing potions in the game if you need them.Getting to the actual class, it's an interesting concept, getting spell points with the more you initiate combat. Actually works pretty well, and the gradual fury decrease between combats makes sense. In group play, it might prove to be a little difficult to manage in team play, given that the more the other party members gear up for a difficult melee, the more of a disadvantage the warrior is at because of not being able to use an ability right away. In some ways, it balances things, in others its a bit of a hassle. I think it's suited enough to leave as is, though.The class lends itself very well to combo attacks. You start off with a bite to get the %5 damage increase, add a critical hit percentage increase with another ability, then use trash to deal a savage blow, and you're potentially maximizing damage against a tough foe. You can't chain these abilities together without doing enough damage to get your fury up, but once you do, it puts the hurt on significantly. If you have the natural fighter ability active to decrease the cost by 50 percent, you could potentially get two trashes in back-to-back. Which is crushing.I didn't see any places available to get weapons as in the other server, so I'm not entirely sure how that would work, but unless I miss my guess, this class could be absolutely devastating once they gain access to melee weapons. Something to consider, certainly. The enchanted wing was nice for an intelligence boost, but I don't see that the warrior class can use that, necessrily, and the sp increase didn't seem to be active that I could see.As always, your characters were cute and you really felt for their plights when you encountered them. You seem to have a knack for that. ;) I was actually considering writing a bit of a story regarding the other quest chain, the one with the flower children. Main character I would call Stem, it seems to fit regarding the nature of the heroes. ;) |